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The game provides a list and a nifty radar graph to show you how these skills round out, revealing real strengths and weaknesses. You have access to over a dozen warlords to use, each with a unique skill set. This can be very important to some of your goals, as you may need to defeat an opponent and do it within a certain time limit. If you send your troops on a march which should take a week to make, about 10 seconds of real time may go by, but the calendar in the game registers a week. Territories and movement are all based on a hexagonal grid, and the actions you initiate are run in a realistic game-time. When it comes to playing RTK, there are enough options to manage to keep even the most hard-core micromanagers busy for a long time. You can form alliances, but don’t expect to actually negotiate your way to the top combat is inevitable. As with history, so goes the game every minor territory has a regional leader who wants to be the emperor in charge of it all. The end goal is to rule all of China, after all. There are myriad aspects to this game, most of which revolve around conquest and the expansion of your empire. Romance of the Three Kingdoms is a grand strategy game which can almost be called a civilization sim. As the official title implies, this is an expansion of the 14th release in the RTK franchise, but it marks the game’s debut release for the Nintendo Switch. First things first-since the name of this game is a sentence all by itself, I’ll mostly just abbreviate it from here on.